Prototypes take too much time, right? Prototypes are interactive dummies of the final designs, right? Five users will uncover 85 % of usability issues, right? False, false, and false again. In this piece, James Tucker answers why and debunks a few more common UX myths that pervade design projects.
Especially when you have very little time but have to come up with a meaningful solution that solves important problems, research and prototyping are invaluable. In this detailed case study, Rebeca Costa shares how Essi Salonen, Senior UX designer at Fjord, delivered a tangible prototype of a tool for the Child Welfare Services with her team that would help parents of children taken into foster care communicate with their caseworkers.
Prototypes are useful to experiment with new ideas and to improve team collaboration, but most importantly, you can use them to test your assumptions with real users in different ways. In this article, Naomi Francis shares a few useful tips on how to test your design with prototypes effectively.
Jeremy Keith liveblogged from An Event Apart Chicago, where Cheryl Platz was speaking about voice interfaces. The resulting notes are quite insightful: What makes natural language interactions so special? How do you get started? Why are sample dialogues your new wireframes, and why are functional prototypes really important for designing and delivering voice user interfaces?
5,127. That’s the number of prototypes it took James Dyson to develop his revolutionary bagless vacuum cleaner. But this is not the only interesting fact Emilia Bratu shares in her article: She also walks you through the three main rules of Tom Chi’s approach to learning, who heavily used prototypes to quickly evaluate ideas and concepts when developing Google Glass.
Prototyping can be useful in many different situations. From best-case scenarios to the worst, they help you decide what to do and what not to do. Shan Shen writes about how to prototype with purpose: How prototypes can put continuity to work, how you can test the endurance of details of your design, and how to leverage prototyping when designing for temporary disabilities.
Drama App is a new all-in-one design, prototyping, and animation tool. It allows you to draw scenes and create interactive triggers to create prototypes with automatic transitions. Thanks to a feature called Magic Move layers with the same name are automatically animated during those scene transitions. But you can also use timeline editors to create your animations. With a Mirror App, you can run your prototypes on iPhones and iPads, it allows you to use 3D layers, and has built-in versioning to access all previous versions of your document.
The ProtoPie team has been busy adding new features to their already great prototyping tool: Besides a new brand design, version 4.0 brings reusable interaction components, constraints for responsive resizing, a revamped scene panel, and much more.
August 2019 Release of Adobe XD: CSS Code Snippets in Design Specs, Improved Integration with Photoshop, and a New Frontier for XD Plugins
The August release of Adobe XD brought the ability to open and edit images in Photoshop right from XD, CSS code snippets in Design Specs, but most importantly: The new Plugins Panel now allows plugins to live right next to the design canvas and several new plugins for XD already take full advantage of this.
Supernova is a tool that lets you create interactive apps and generate production-ready code from your design files, including production-ready animation code. Now, it also supports Adobe XD files. You can import the design to get started and Supernova even allows you to reimport files when you make any changes.
OverVue is a tool to prototype Vue.js apps. It’s is a desktop application built with Vue and Electron that lets you create Vue components and set up routes with Vue Router, all in a graphical user interface. You can then generate boilerplate code for a project.